Talk:Bosses/@comment-194.126.24.131-20130305184743

I hope that they'll use a deciding system.

what i mean by that is group a certain group of traits to activate another.

Such as: you go to a procedurally generated planet filled with mostly aquatic lifeforms, coral trees etc. (another suggestion is to not let players visit water worlds unless they have a rebreather/aqua suit/etc.)

the game would then choose thoose traits in a boss that would fit such a world.(fins,sharklike jaws,gills,scales,etc.)

thing is that would mean that it wouldn't be very procedurally generated though huh?

a better Idea would be to not allow contradictory traits to be accepted in contradictory planets (bioms) to get rid of traits that JUST WOULD NOT work (fire breath underwater)

contact me [mailto:harnackam@yahoo.com harnackam@yahoo.com]